Coaches model and support educators to design learning experiences and environments to meet the needs and interests of all students. Coaches:
C. Collaborate with educators to design accessible and active digital learning environments that accommodate learner variability.
ISTE Coach 4, Learning Designer, looks overall at the support and modeling of designing learning experiences for all types of learners. Indicator c specifically zooms in to the accommodation and accessibility of active digital learning environments to ensure all types of students are able to access their learning. While it is important to ensure student interest is at the forefront of our learning experiences, it is also key to ensure that we are collaborating with educators to accommodate learner variability. There are multiple things to consider while addressing this indicator.
- Empowering Learners Through Choice. One way to ensure that this indicator is being addressed, is to allow students to choose their own platforms in order to empower learner variability while still achieving the intended active digital learning environment. Giving choice to students also leaves the door open to accessible environments that are welcoming to students of all ability levels.
- Throughout the DEL program, we moved from student-centered to educator-centered, and then finished with coach-centered research. Like in the student-centered framework of number one, we are able to push our students into accessible and active learning environments through choice, we are also able to do this in the coach-centered framework by giving our educators choice in their learning. Read more about how we as coaches can create experiences for our educators that ensure learner variability in my post, Designing Learning Experiences Through Surveys.
Read more about two active learning environments and experiences I wrote about for indicator a here: Innovative Designing Through Makerspace and Using Flipgrid for Collaboration in a Time of Remote Learning